Simulation Theory

Nash Potatoes Outdoor Show
3 min readDec 10, 2021

I watched A Glitch in the Matrix on Hulu a few days ago. It has got me thinking about whether or not we’re all living in a simulation. A few odd things have come to mind…that might feel eerily similar to a video game:

1. Law of Attraction: You can think about something (let’s say pink bunnies) and talk about something…and before you know it, you’ll see them on TV or on a sign. Is this really just a coincidence?

2. Have you ever had a thought just pop into your mind out of nowhere? What’s that all about. It’s almost like the user pushed a button on his controller and made it happen…just to see how we’d respond.

3. Every decision in life seems to be set up as an “if-then” statement. If I drink too many beers, then I’ll have a headache. If I eat a whole pizza, then I’ll be bloated the next day. Isn’t this how computer code is written?

4. The brain…it seemingly uses a file folder system to store information. When I start recalling information about a particular subject, the brain instantly goes to “that folder.”

5. All computing hardware leaves an artifact of its existence within the world of the simulation it is running. This artifact is the processor speed. If for a moment we imagine that we are a software program running on a computing machine, the only and inevitable artifact of the hardware supporting us, within our world, would be the processor speed. All other laws we would experience would be the laws of the simulation or the software we are a part of. No matter how complete the simulation is, the processor speed would intervene in the operations of the simulation. In computing systems, of course, this intervention of the processing speed into the world of the algorithm being executed happens even at the most fundamental level. Even at the most fundamental level of simple operations such as addition or subtraction, the processing speed dictates a physical reality onto the operation that is detached from the simulated reality of the operation itself. Within the abstract world of programmed mathematics, the processing speed of operations per second will be observed, felt, experienced, noted as an artifact of underlying physical computing machinery. The observer within the simulation has no frame for quantifying the processor speed except when it presents itself as an upper limit. Now that we have some defining features of the artifact, of course it becomes clear what the artifact manifests itself as within our universe. The artifact is manifested as the speed of light. Such a limit would appear in our universe as a maximum speed. This maximum speed is the speed of light. We can see now that the speed of light meets all the criteria of a hardware artifact identified in our observation of our own computer builds. It remains the same irrespective of observer (simulated) speed, it is observed as a maximum limit, it is unexplainable by the physics of the universe, and it is absolute. The speed of light is a hardware artifact showing we live in a simulated universe. Source for #5: www.scientificamerican.com/article/confirmed-we-live-in-a-simulation/

What do you think? I recently recorded a video about this subject…

#simulation #simulationtheory #simulationhypothesis

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Nash Potatoes Outdoor Show

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